
In these games, the player spawns right next to their base, presented as a bird covered in brick walls. Tank Battalion Blitz (2012), released on iOS, but delisted shortly after.Tank Force (1991), released in arcades.Some consider it only a port rather than sequel. Battle City (1985), released on the Nintendo Entertainment System.Tank Battalion (1980), released in arcades and on the MSX.The game's seventeenth round is also made to look like Pac-Man - even though Tōru Iwatani had no involvement with the title.Battle City is a series of four-directional shooters developed and released by Namco, featuring tanks. The gameplay is very much like that of Tank Battalion, except that this time up to two (on an upright model) or four (on a cocktail) players can play simultaneously, there are seven new ("regular") types of enemy tanks (Normal Tanks, Speed Tanks, Hard Tanks, Big Tanks, Rapid Tanks, Tomahawk Tanks and Jeeps) and there is fifteen types of powerups (Bonus 500, 1000, 20, Shot Powerup, 4-Way Shot, Hyper Shot, Ripple Laser, Twin Shot, Small, Shield, Bomb Attack, Timer Stop, Force Field and Extend) which appear for players to collect in order to increase their tanks' firepower and boost their score (the one with the highest at the end of any round conquers its hexagon on the overworld map) each round is also the size of 17x13 blocks instead of just 13x13 off Tank Battalion and Battle City, the enemies also roll into view from the top of the screen instead of just appearing and can also enter from the left and right sides, every fourth round is a "boss" round where the players must fight Train Cannons, AK Tanks and Boss Cannons at the top of the screen as well as the round's regular enemies, the players cannot destroy their own headquarters walls, when one player shoots another they will be pushed back (instead of getting stunned for a few seconds), and the game has an ending which will be seen after clearing all thirty-six rounds.
